Just one:
public void paint ( Graphics gr )
(However, the class inherits many more methods
from class Applet).
The definition of Applet
provides a framework
for building an applet.
By itself, the class Applet 
does little that is visible in
the Web browser.
(It does a great many things behind the scenes, however.)
To build upon this framework, you 
import 
java.applet.Applet
and
extend
the Applet class:
import java.applet.Applet; import java.awt.*; public class AEHousman extends Applet { public void paint ( Graphics gr ) { setBackground( Color.pink ); gr.drawString("Loveliest of trees, the cherry now", 25, 30); gr.drawString("Is hung with bloom along the bough,", 25, 50); gr.drawString("And stands about the woodland ride", 25, 70 ); gr.drawString("Wearing white for Eastertide." ,25, 90); gr.drawString("--- A. E. Housman" ,50, 130); } }
When you extend a class, you are making a new class by 
building upon a base class.
This example defines a new class called AEHousman.
The new class has everything in it that the class Applet has.
(This is called inheritance.
Inheritance is discussed at greater length in chapter 50.)
The class Applet has a paint() method, 
but that method does little.
Objects of class 
AEHousman 
have their own 
paint() 
method because the definition in AEHousman.java
overrides the one in Applet.
The Web browser calls the paint() method when it needs to "paint"
the section of the monitor screen devoted to an applet.
Each applet that you write 
has its own paint() method.